Friday, November 12, 2010

What is the difference between movements and 3-d?

First, 2D graphics, 2D can be moved, to life, so to speak, use tell a story. The difference between the two is not graphics or artwork and graphics. What makes the difference how move tools, technologies and processes available to do so.

Animation about creating a series of photos or graphics are a simulation to create movement. Consider taking a series of photos animated object, horse for example. When processing staple them together and then flip quickly through them with your thumb.Horse moving-this is animation. course this example raw oil, but suffice it to illustrate this point.

In 2D computer animation involving the process used to create movement such as delay, onion skinning, morphing, etc.This allows two displays with all dimensions of the object or character and background. does not allow the optical depth contour. On the other hand uses animation 3D digital modelling that provide full 360 degree visibility, as well as highly realistic features.

2D graphics based on geometric coordinates two ' o' for horizontal and vertical "y". If you run this graphics to the side you see nothing but a straight line.On a 2-d ' x ' that allows to navigate left and right and "y" format which allows the up and down accents include 3D animation format, known as the ' Z ' is known as "Cartesian coordinate system," adds additional factor ' z ' another level of traffic that leaves both character back and forth, up or down but also from side to side; when you run the graphic side of what you see now complete each corner or view the graphic.

Regardless of the movement, also 3D presentations give characters techniques and object greater levels of detail, depending on the software used, allowing them to look as realistic as possible.2D limited characters often seem quite primitive in comparison and move on.

It also allows the Cartesian coordinate system ' "" ' is only available in 3D for such things as the ' translation ', ' expanded ' and "rotation".Act in accordance with the mathematical formula when processed and translated into different movements. translation allows moving a character or an object in a variety of different ways when scaling allows characters and/or objects around the character the ability to change shape. rotate the character or object around three axes, all characters and objects can be rotated in many directions at the same time.

It becomes clear that 3D only possible with the help of computer animation 2D also dependent on software, but can also achieve manually if necessary. end result will be crude and limited movement, but possible.

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